icefishing v

Released 2014

icefishing v is a player-driven virtual sound installation in the form of a game, exploring dynamic drone, glitch and noise-based sonic compositions.

 

This was my final degree project, and the first game I ever made. I coded the game in Unity Script, and created and implemented all art and sound assets.

 

icefishing v has been shown at a number of games events.

Appearances

Coverage

TIGSource Development Log